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Vue批量更新dom的實現步驟

瀏覽:147日期:2022-09-28 13:16:46
目錄場景介紹深入響應式觸發getter尋找Dep.targetgettersetter總結場景介紹

在一個SFC(single file component,單文件組件)中,我們經常會寫這樣的邏輯:

<template> <div> <span>{{ a }}</span> <span>{{ b }}</span> </div> </template><script type='javascript'>export default { data() { return { a: 0, b: 0 } }, created() { // some logic code this.a = 1 this.b = 2 }}</script>

你可能知道,在完成this.a和this.b的賦值操作后,Vue會將this.a和this.b相應的dom更新函數放到一個微任務中。等待主線程的同步任務執行完畢后,該微任務會出隊并執行。我們看看Vue的官方文檔'深入響應式原理-聲明響應式property'一節中,是怎么進行描述的:

可能你還沒有注意到,Vue 在更新 DOM 時是異步執行的。只要偵聽到數據變化,Vue 將開啟一個隊列,并緩沖在同一事件循環中發生的所有數據變更。

那么,Vue是怎么實現這一能力的呢?為了回答這個問題,我們需要深入Vue源碼的核心部分——響應式原理。

深入響應式

我們首先看一看在我們對this.a和this.b進行賦值操作以后,發生了什么。如果使用Vue CLI進行開發,在main.js文件中,會有一個new Vue()的實例化操作。由于Vue的源碼是使用flow寫的,無形中增加了理解成本。為了方便,我們直接看npm vue包中dist文件夾中的vue.js源碼。搜索‘function Vue’,找到了以下源碼:

function Vue (options) { if (!(this instanceof Vue) ) { warn(’Vue is a constructor and should be called with the `new` keyword’); } this._init(options);}

非常簡單的源碼,源碼真的沒有我們想象中那么難!帶著這樣的意外驚喜,我們繼續找到_init函數,看看這個函數做了什么:

Vue.prototype._init = function (options) { var vm = this; // a uid vm._uid = uid$3++; var startTag, endTag; /* istanbul ignore if */ if (config.performance && mark) { startTag = 'vue-perf-start:' + (vm._uid); endTag = 'vue-perf-end:' + (vm._uid); mark(startTag); } // a flag to avoid this being observed vm._isVue = true; // merge options if (options && options._isComponent) { // optimize internal component instantiation // since dynamic options merging is pretty slow, and none of the // internal component options needs special treatment. initInternalComponent(vm, options); } else { vm.$options = mergeOptions( resolveConstructorOptions(vm.constructor), options || {}, vm ); } /* istanbul ignore else */ { initProxy(vm); } // expose real self vm._self = vm; initLifecycle(vm); initEvents(vm); initRender(vm); callHook(vm, ’beforeCreate’); initInjections(vm); // resolve injections before data/props initState(vm); initProvide(vm); // resolve provide after data/props callHook(vm, ’created’); /* istanbul ignore if */ if (config.performance && mark) { vm._name = formatComponentName(vm, false); mark(endTag); measure(('vue ' + (vm._name) + ' init'), startTag, endTag); } if (vm.$options.el) { vm.$mount(vm.$options.el); }}

我們先不管上面的一堆判斷,直接拉到下面的主邏輯。可以看到,_init函數先后執行了initLifeCycle、initEvents、initRender、callHook、initInjections、initState、initProvide以及第二次callHook函數。從函數的命名來看,我們可以知道具體的意思。大體來說,這段代碼分為以下兩個部分

在完成初始化生命周期、事件鉤子以及渲染函數后,進入beforeCreate生命周期(執行beforeCreate函數) 在完成初始化注入值、狀態以及提供值之后,進入created生命周期(執行created函數)

其中,我們關心的數據響應式原理部分在initState函數中,我們看看這個函數做了什么:

function initState (vm) { vm._watchers = []; var opts = vm.$options; if (opts.props) { initProps(vm, opts.props); } if (opts.methods) { initMethods(vm, opts.methods); } if (opts.data) { initData(vm); } else { observe(vm._data = {}, true /* asRootData */); } if (opts.computed) { initComputed(vm, opts.computed); } if (opts.watch && opts.watch !== nativeWatch) { initWatch(vm, opts.watch); }}

這里我們看到了在書寫SFC文件時常常見到的幾個配置項:props、methods、data、computed和watch。我們將注意力集中到opts.data部分,這一部分執行了initData函數:

function initData (vm) { var data = vm.$options.data; data = vm._data = typeof data === ’function’ ? getData(data, vm) : data || {}; if (!isPlainObject(data)) { data = {}; warn( ’data functions should return an object:n’ + ’https://vuejs.org/v2/guide/components.html#data-Must-Be-a-Function’, vm ); } // proxy data on instance var keys = Object.keys(data); var props = vm.$options.props; var methods = vm.$options.methods; var i = keys.length; while (i--) { var key = keys[i]; { if (methods && hasOwn(methods, key)) {warn( ('Method '' + key + '' has already been defined as a data property.'), vm); } } if (props && hasOwn(props, key)) { warn('The data property '' + key + '' is already declared as a prop. ' +'Use prop default value instead.',vm ); } else if (!isReserved(key)) { proxy(vm, '_data', key); } } // observe data observe(data, true /* asRootData */);}

我們在寫data配置項時,會將其定義為函數,因此這里執行了getData函數:

function getData (data, vm) { // #7573 disable dep collection when invoking data getters pushTarget(); try { return data.call(vm, vm) } catch (e) { handleError(e, vm, 'data()'); return {} } finally { popTarget(); }}

getData函數做的事情非常簡單,就是在組件實例上下文中執行data函數。注意,在執行data函數前后,分別執行了pushTarget函數和popTarget函數,這兩個函數我們后面再講。

執行getData函數后,我們回到initData函數,后面有一個循環的錯誤判斷,暫時不用管。于是我們來到了observe函數:

function observe (value, asRootData) { if (!isObject(value) || value instanceof VNode) { return } var ob; if (hasOwn(value, ’__ob__’) && value.__ob__ instanceof Observer) { ob = value.__ob__; } else if ( shouldObserve && !isServerRendering() && (Array.isArray(value) || isPlainObject(value)) && Object.isExtensible(value) && !value._isVue ) { ob = new Observer(value); } if (asRootData && ob) { ob.vmCount++; } return ob}

observe函數為data對象創建了一個觀察者(ob),也就是實例化Observer,實例化Observer具體做了什么呢?我們繼續看源碼:

var Observer = function Observer (value) { this.value = value; this.dep = new Dep(); this.vmCount = 0; def(value, ’__ob__’, this); if (Array.isArray(value)) { if (hasProto) { protoAugment(value, arrayMethods); } else { copyAugment(value, arrayMethods, arrayKeys); } this.observeArray(value); } else { this.walk(value); }}

正常情況下,因為我們定義的data函數返回的都是一個對象,所以這里我們先不管對數組的處理。那么就是繼續執行walk函數:

Observer.prototype.walk = function walk (obj) { var keys = Object.keys(obj); for (var i = 0; i < keys.length; i++) { defineReactive$$1(obj, keys[i]); }}

對于data函數返回的對象,即組件實例的data對象中的每個可枚舉屬性,執行defineReactive$$1函數:

function defineReactive$$1 ( obj, key, val, customSetter, shallow) { var dep = new Dep(); var property = Object.getOwnPropertyDescriptor(obj, key); if (property && property.configurable === false) { return } // cater for pre-defined getter/setters var getter = property && property.get; var setter = property && property.set; if ((!getter || setter) && arguments.length === 2) { val = obj[key]; } var childOb = !shallow && observe(val); Object.defineProperty(obj, key, { enumerable: true, configurable: true, get: function reactiveGetter () { var value = getter ? getter.call(obj) : val; if (Dep.target) {dep.depend();if (childOb) { childOb.dep.depend(); if (Array.isArray(value)) { dependArray(value); }} } return value }, set: function reactiveSetter (newVal) { var value = getter ? getter.call(obj) : val; /* eslint-disable no-self-compare */ if (newVal === value || (newVal !== newVal && value !== value)) {return } /* eslint-enable no-self-compare */ if (customSetter) {customSetter(); } // #7981: for accessor properties without setter if (getter && !setter) { return } if (setter) {setter.call(obj, newVal); } else {val = newVal; } childOb = !shallow && observe(newVal); dep.notify(); } });}

在defineReactive$$1函數中,首先實例化一個依賴收集器。然后使用Object.defineProperty重新定義對象屬性的getter(即上面的get函數)和setter(即上面的set函數)。

觸發getter

getter和setter某種意義上可以理解為回調函數,當讀取對象某個屬性的值時,會觸發get函數(即getter);當設置對象某個屬性的值時,會觸發set函數(即setter)。我們回到最開始的例子:

<template> <div> <span>{{ a }}</span> <span>{{ b }}</span> </div> </template><script type='javascript'>export default { data() { return { a: 0, b: 0 } }, created() { // some logic code this.a = 1 this.b = 2 }}</script>

這里有設置this對象的屬性a和屬性b的值,因此會觸發setter。我們把上面set函數代碼單獨拿出來:

function reactiveSetter (newVal) { var value = getter ? getter.call(obj) : val; /* eslint-disable no-self-compare */ if (newVal === value || (newVal !== newVal && value !== value)) { return } /* eslint-enable no-self-compare */ if (customSetter) { customSetter(); } // #7981: for accessor properties without setter if (getter && !setter) { return } if (setter) { setter.call(obj, newVal); } else { val = newVal; } childOb = !shallow && observe(newVal); dep.notify();}

setter先執行了getter:

function reactiveGetter () { var value = getter ? getter.call(obj) : val; if (Dep.target) { dep.depend(); if (childOb) { childOb.dep.depend(); if (Array.isArray(value)) {dependArray(value); } } } return value}

getter先檢測Dep.target是否存在。在前面執行getData函數的時候,Dep.target的初始值為null,它在什么時候被賦值了呢?我們前面講getData函數的時候,有看到一個pushTarget函數和popTarget函數,這兩個函數的源碼如下:

Dep.target = null;var targetStack = [];function pushTarget (target) { targetStack.push(target); Dep.target = target;}function popTarget () { targetStack.pop(); Dep.target = targetStack[targetStack.length - 1];}

想要正常執行getter,就需要先執行pushTarget函數。我們找找pushTarget函數在哪里執行的。在vue.js中搜索pushTarget,我們找到了5個地方,除去定義的地方,執行的地方有4個。第一個執行pushTarget函數的地方。這是一個處理錯誤的函數,正常邏輯不會觸發:

function handleError (err, vm, info) { // Deactivate deps tracking while processing error handler to avoid possible infinite rendering. // See: https://github.com/vuejs/vuex/issues/1505 pushTarget(); try { if (vm) { var cur = vm; while ((cur = cur.$parent)) {var hooks = cur.$options.errorCaptured;if (hooks) { for (var i = 0; i < hooks.length; i++) { try { var capture = hooks[i].call(cur, err, vm, info) === false; if (capture) { return } } catch (e) { globalHandleError(e, cur, ’errorCaptured hook’); } }} } } globalHandleError(err, vm, info); } finally { popTarget(); }}

第二個執行pushTarget的地方。這是調用對應的鉤子函數。在執行到對應的鉤子函數時會觸發。不過,我們現在的操作介于beforeCreate鉤子和created鉤子之間,還沒有觸發:

function callHook (vm, hook) { // #7573 disable dep collection when invoking lifecycle hooks pushTarget(); var handlers = vm.$options[hook]; var info = hook + ' hook'; if (handlers) { for (var i = 0, j = handlers.length; i < j; i++) { invokeWithErrorHandling(handlers[i], vm, null, vm, info); } } if (vm._hasHookEvent) { vm.$emit(’hook:’ + hook); } popTarget();}

第三個執行pushTarget的地方。這是實例化watcher時執行的函數。檢查前面的代碼,我們似乎也沒有看到new Watcher的操作:

Watcher.prototype.get = function get () { pushTarget(this); var value; var vm = this.vm; try { value = this.getter.call(vm, vm); } catch (e) { if (this.user) { handleError(e, vm, ('getter for watcher '' + (this.expression) + ''')); } else { throw e } } finally { // 'touch' every property so they are all tracked as // dependencies for deep watching if (this.deep) { traverse(value); } popTarget(); this.cleanupDeps(); } return value}

第四個執行pushTarget的地方,這就是前面的getData函數。但是getData函數的執行位于defineReactive$$1函數之前。在執行完getData函數以后,Dep.target已經被重置為null了。

function getData (data, vm) { // #7573 disable dep collection when invoking data getters pushTarget(); try { return data.call(vm, vm) } catch (e) { handleError(e, vm, 'data()'); return {} } finally { popTarget(); }}

看起來,直接觸發setter并不能讓getter中的邏輯正常執行。并且,我們還發現,由于setter中也有Dep.target的判斷,所以如果我們找不到Dep.target的來源,setter的邏輯也無法繼續往下走。

尋找Dep.target

那么,到底Dep.target的值是從哪里來的呢?不用著急,我們回到_init函數的操作繼續往下看:

Vue.prototype._init = function (options) { var vm = this; // a uid vm._uid = uid$3++; var startTag, endTag; /* istanbul ignore if */ if (config.performance && mark) { startTag = 'vue-perf-start:' + (vm._uid); endTag = 'vue-perf-end:' + (vm._uid); mark(startTag); } // a flag to avoid this being observed vm._isVue = true; // merge options if (options && options._isComponent) { // optimize internal component instantiation // since dynamic options merging is pretty slow, and none of the // internal component options needs special treatment. initInternalComponent(vm, options); } else { vm.$options = mergeOptions( resolveConstructorOptions(vm.constructor), options || {}, vm ); } /* istanbul ignore else */ { initProxy(vm); } // expose real self vm._self = vm; initLifecycle(vm); initEvents(vm); initRender(vm); callHook(vm, ’beforeCreate’); initInjections(vm); // resolve injections before data/props initState(vm); initProvide(vm); // resolve provide after data/props callHook(vm, ’created’); /* istanbul ignore if */ if (config.performance && mark) { vm._name = formatComponentName(vm, false); mark(endTag); measure(('vue ' + (vm._name) + ' init'), startTag, endTag); } if (vm.$options.el) { vm.$mount(vm.$options.el); }}

我們發現,在_init函數的最后,執行了vm.$mount函數,這個函數做了什么呢?

Vue.prototype.$mount = function ( el, hydrating) { el = el && inBrowser ? query(el) : undefined; return mountComponent(this, el, hydrating)}

我們繼續進入mountComponent函數看看:

function mountComponent ( vm, el, hydrating) { vm.$el = el; if (!vm.$options.render) { vm.$options.render = createEmptyVNode; { /* istanbul ignore if */ if ((vm.$options.template && vm.$options.template.charAt(0) !== ’#’) ||vm.$options.el || el) {warn( ’You are using the runtime-only build of Vue where the template ’ + ’compiler is not available. Either pre-compile the templates into ’ + ’render functions, or use the compiler-included build.’, vm); } else {warn( ’Failed to mount component: template or render function not defined.’, vm); } } } callHook(vm, ’beforeMount’); var updateComponent; /* istanbul ignore if */ if (config.performance && mark) { updateComponent = function () { var name = vm._name; var id = vm._uid; var startTag = 'vue-perf-start:' + id; var endTag = 'vue-perf-end:' + id; mark(startTag); var vnode = vm._render(); mark(endTag); measure(('vue ' + name + ' render'), startTag, endTag); mark(startTag); vm._update(vnode, hydrating); mark(endTag); measure(('vue ' + name + ' patch'), startTag, endTag); }; } else { updateComponent = function () { vm._update(vm._render(), hydrating); }; } // we set this to vm._watcher inside the watcher’s constructor // since the watcher’s initial patch may call $forceUpdate (e.g. inside child // component’s mounted hook), which relies on vm._watcher being already defined new Watcher(vm, updateComponent, noop, { before: function before () { if (vm._isMounted && !vm._isDestroyed) {callHook(vm, ’beforeUpdate’); } } }, true /* isRenderWatcher */); hydrating = false; // manually mounted instance, call mounted on self // mounted is called for render-created child components in its inserted hook if (vm.$vnode == null) { vm._isMounted = true; callHook(vm, ’mounted’); } return vm}

我們驚喜地發現,這里有一個new Watcher的操作!真是山重水復疑無路,柳暗花明又一村!這里實例化的watcher是一個用來更新dom的watcher。他會依次讀取SFC文件中的template部分中的所有值。這也就意味著會觸發對應的getter。由于new Watcher會執行watcher.get函數,該函數執行pushTarget函數,于是Dep.target被賦值。getter內部的邏輯順利執行。

getter

至此,我們終于到了Vue的響應式原理的核心。我們再次回到getter,看一看有了Dep.target以后,getter做了什么:

function reactiveGetter () { var value = getter ? getter.call(obj) : val; if (Dep.target) { dep.depend(); if (childOb) { childOb.dep.depend(); if (Array.isArray(value)) {dependArray(value); } } } return value}

同樣地,我們先不關注提高代碼健壯性的細節處理,直接看主線。可以看到,當Dep.target存在時,執行了dep.depend函數。這個函數做了什么呢?我們看看代碼:

Dep.prototype.depend = function depend () { if (Dep.target) { Dep.target.addDep(this); }}

做的事情也非常簡單。就是執行了Dep.target.addDep函數。但是Dep.target其實是一個watcher,所以我們要回到Watcher的代碼:

Watcher.prototype.addDep = function addDep (dep) { var id = dep.id; if (!this.newDepIds.has(id)) { this.newDepIds.add(id); this.newDeps.push(dep); if (!this.depIds.has(id)) { dep.addSub(this); } }}

同樣地,我們先忽略一些次要的邏輯處理,把注意力集中到dep.addSub函數上:

Dep.prototype.addSub = function addSub (sub) { this.subs.push(sub);}

也是非常簡單的邏輯,把watcher作為一個訂閱者推入數組中緩存。至此,getter的整個邏輯走完。此后執行popTarget函數,Dep.target被重置為null

setter

我們再次回到業務代碼:

<template> <div> <span>{{ a }}</span> <span>{{ b }}</span> </div> </template><script type='javascript'>export default { data() { return { a: 0, b: 0 } }, created() { // some logic code this.a = 1 this.b = 2 }}</script>

在created生命周期中,我們觸發了兩次setter,setter執行的邏輯如下:

function reactiveSetter (newVal) { var value = getter ? getter.call(obj) : val; /* eslint-disable no-self-compare */ if (newVal === value || (newVal !== newVal && value !== value)) { return } /* eslint-enable no-self-compare */ if (customSetter) { customSetter(); } // #7981: for accessor properties without setter if (getter && !setter) { return } if (setter) { setter.call(obj, newVal); } else { val = newVal; } childOb = !shallow && observe(newVal); dep.notify();}

這里,我們只需要關注setter最后執行的函數:dep.notify()。我們看看這個函數做了什么:

Dep.prototype.notify = function notify () { // stabilize the subscriber list first var subs = this.subs.slice(); if (!config.async) { // subs aren’t sorted in scheduler if not running async // we need to sort them now to make sure they fire in correct // order subs.sort(function (a, b) { return a.id - b.id; }); } for (var i = 0, l = subs.length; i < l; i++) { subs[i].update(); }}

This.subs的每一項元素均為一個watcher。在上面getter章節中,我們只收集到了一個watcher。因為觸發了兩次setter,所以subs[0].update(),即watcher.update()函數會執行兩次。我們看看這個函數做了什么:

Watcher.prototype.update = function update () { /* istanbul ignore else */ if (this.lazy) { this.dirty = true; } else if (this.sync) { this.run(); } else { queueWatcher(this); }}

按照慣例,我們直接跳入queueWatcher函數:

function queueWatcher (watcher) { var id = watcher.id; if (has[id] == null) { has[id] = true; if (!flushing) { queue.push(watcher); } else { // if already flushing, splice the watcher based on its id // if already past its id, it will be run next immediately. var i = queue.length - 1; while (i > index && queue[i].id > watcher.id) {i--; } queue.splice(i + 1, 0, watcher); } // queue the flush if (!waiting) { waiting = true; if (!config.async) {flushSchedulerQueue();return } nextTick(flushSchedulerQueue); } }}

由于id相同,所以watcher的回調函數只會被推入到queue一次。這里我們再次看到了一個熟悉的面孔:nextTick。

function nextTick (cb, ctx) { var _resolve; callbacks.push(function () { if (cb) { try {cb.call(ctx); } catch (e) {handleError(e, ctx, ’nextTick’); } } else if (_resolve) { _resolve(ctx); } }); if (!pending) { pending = true; timerFunc(); } // $flow-disable-line if (!cb && typeof Promise !== ’undefined’) { return new Promise(function (resolve) { _resolve = resolve; }) }}

nextTick函數將回調函數再次包裹一層后,執行timerFunc()

var timerFunc;// The nextTick behavior leverages the microtask queue, which can be accessed// via either native Promise.then or MutationObserver.// MutationObserver has wider support, however it is seriously bugged in// UIWebView in iOS >= 9.3.3 when triggered in touch event handlers. It// completely stops working after triggering a few times... so, if native// Promise is available, we will use it:/* istanbul ignore next, $flow-disable-line */if (typeof Promise !== ’undefined’ && isNative(Promise)) { var p = Promise.resolve(); timerFunc = function () { p.then(flushCallbacks); // In problematic UIWebViews, Promise.then doesn’t completely break, but // it can get stuck in a weird state where callbacks are pushed into the // microtask queue but the queue isn’t being flushed, until the browser // needs to do some other work, e.g. handle a timer. Therefore we can // 'force' the microtask queue to be flushed by adding an empty timer. if (isIOS) { setTimeout(noop); } }; isUsingMicroTask = true;} else if (!isIE && typeof MutationObserver !== ’undefined’ && ( isNative(MutationObserver) || // PhantomJS and iOS 7.x MutationObserver.toString() === ’[object MutationObserverConstructor]’)) { // Use MutationObserver where native Promise is not available, // e.g. PhantomJS, iOS7, Android 4.4 // (#6466 MutationObserver is unreliable in IE11) var counter = 1; var observer = new MutationObserver(flushCallbacks); var textNode = document.createTextNode(String(counter)); observer.observe(textNode, { characterData: true }); timerFunc = function () { counter = (counter + 1) % 2; textNode.data = String(counter); }; isUsingMicroTask = true;} else if (typeof setImmediate !== ’undefined’ && isNative(setImmediate)) { // Fallback to setImmediate. // Technically it leverages the (macro) task queue, // but it is still a better choice than setTimeout. timerFunc = function () { setImmediate(flushCallbacks); };} else { // Fallback to setTimeout. timerFunc = function () { setTimeout(flushCallbacks, 0); };}

timerFunc函數是微任務的平穩降級。他將根據所在環境的支持程度,依次調用Promise、MutationObserver、setImmediate和setTimeout。并在對應的微任務或者模擬微任務隊列中執行回調函數。

function flushSchedulerQueue () { currentFlushTimestamp = getNow(); flushing = true; var watcher, id; // Sort queue before flush. // This ensures that: // 1. Components are updated from parent to child. (because parent is always // created before the child) // 2. A component’s user watchers are run before its render watcher (because // user watchers are created before the render watcher) // 3. If a component is destroyed during a parent component’s watcher run, // its watchers can be skipped. queue.sort(function (a, b) { return a.id - b.id; }); // do not cache length because more watchers might be pushed // as we run existing watchers for (index = 0; index < queue.length; index++) { watcher = queue[index]; if (watcher.before) { watcher.before(); } id = watcher.id; has[id] = null; watcher.run(); // in dev build, check and stop circular updates. if (has[id] != null) { circular[id] = (circular[id] || 0) + 1; if (circular[id] > MAX_UPDATE_COUNT) {warn( ’You may have an infinite update loop ’ + ( watcher.user ? ('in watcher with expression '' + (watcher.expression) + ''') : 'in a component render function.' ), watcher.vm);break } } } // keep copies of post queues before resetting state var activatedQueue = activatedChildren.slice(); var updatedQueue = queue.slice(); resetSchedulerState(); // call component updated and activated hooks callActivatedHooks(activatedQueue); callUpdatedHooks(updatedQueue); // devtool hook /* istanbul ignore if */ if (devtools && config.devtools) { devtools.emit(’flush’); }}

回調函數的核心邏輯是執行watcher.run函數:

Watcher.prototype.run = function run () { if (this.active) { var value = this.get(); if ( value !== this.value || // Deep watchers and watchers on Object/Arrays should fire even // when the value is the same, because the value may // have mutated. isObject(value) || this.deep ) { // set new value var oldValue = this.value; this.value = value; if (this.user) {try { this.cb.call(this.vm, value, oldValue);} catch (e) { handleError(e, this.vm, ('callback for watcher '' + (this.expression) + '''));} } else {this.cb.call(this.vm, value, oldValue); } } }}

執行this.cb函數,即watcher的回調函數。至此,所有的邏輯走完。

總結

我們再次回到業務場景:

<template> <div> <span>{{ a }}</span> <span>{{ b }}</span> </div> </template><script type='javascript'>export default { data() { return { a: 0, b: 0 } }, created() { // some logic code this.a = 1 this.b = 2 }}</script>

雖然我們觸發了兩次setter,但是對應的渲染函數在微任務中卻只執行了一次。也就是說,在dep.notify函數發出通知以后,Vue將對應的watcher進行了去重、排隊操作并最終執行回調。

可以看出,兩次賦值操作實際上觸發的是同一個渲染函數,這個渲染函數更新了多個dom。這就是所謂的批量更新dom。

到此這篇關于Vue批量更新dom的實現步驟的文章就介紹到這了,更多相關Vue批量更新dom 內容請搜索好吧啦網以前的文章或繼續瀏覽下面的相關文章希望大家以后多多支持好吧啦網!

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